Modern open-world games differ from Grand Theft Auto 3. They’re bigger, more refined, with far more options to drive narrative and exploration. But if you look beneath the surface, they’re also significantly similar. Continue reading Grand Theft Auto 3’s Design Inspires Open-world Games Decades Later
Sequels have it tough. They must live up to the reputation of the original while making tangible improvements to justify their own existence. Some do it with great success. Others, like Devil May Cry 2, fail miserably.
It’s widely considered the worst entry in Dante’s demon-hunting escapades. In my opinion, it’s even worse than the God-awful DmC: Devil May Cry which has virtually nothing in common with the series besides the name.
A strong story has its twists and turns, its intrigue. But by and large, you understand what’s going on. Contrarily, Silent Hill 2 only alludes to what’s going on, or even who you’re playing as.
When I played Silent Hill 2 for the first time, most of its story and finer nuances went over my head. After playing games like Resident Evil and Dino Crisis, it seemed like just another horror game.
Shenmue 2 simulates the feeling you experience when visiting a foreign country; you feel alone and vulnerable. A random stranger could show you the direction to your desired destination just as likely as they could steal your bag.
There’s no Ine-san to ask guidance or receive your weekly allowance from. There’s no Fuku-san to practice moves with at the dojo. And there’s no timid Nozomi to spend an awkwardly romantic evening at the park with.
Devil May Cry immediately struck my attention with its quirky name and stylish protagonist, Dante. I can play as a silver-haired, near-immortal demon half-bred who taunts enemies ten times bigger than him? Just tell me where to sign already.
Today, six games in, it’s among the most recognizable action series in gaming. Even despite several ups and downs, it remains true to the original game’s tenets: stylish combat and relentless difficulty.
It took me a while to replay the original and come to a sudden conclusion that Devil May Cry feels like playing Dark Souls.
Final Fantasy X has some of the best music, character development and turn-based gameplay in the series. But I love its true-to-life story of love and loss the most. Continue reading Final Fantasy X – a 10 Out of 10 JRPG
Have you played Extermination? Perhaps you’ve heard of it? Probably not. Extermination released two decades ago exclusively on the PlayStation 2 and critics didn’t receive it particularly well. The majority deemed it a fairly average survival horror experience. It didn’t sell well either, and understandably, Sony hasn’t bothered with a re-release. Continue reading Extermination: John Carpenter’s The Thing Meets Survival Horror
A boss battle theme needs to convey struggle and despair, solitude and the futility of your actions. It needs to serve as a climax to the relationship between those fighting, while you ardently slash away at the boss’ health bar. One boss battle theme that constantly comes up in conversations is the One-Winged Angel. Sephiroth’s battle theme from Final Fantasy VII is a perfect example of everything I mentioned above. It conveys struggle and futility; it tells a story. Continue reading Best Video Game Boss Battle Themes
Skies of Arcadia released as Eternal Arcadia in Japan on October 5th 2000. It launched on the timeless Dreamcast 20 years ago and was later ported to GameCube as Skies of Arcadia Legends with included additional content. Even upon release, critics praised the game and it has since been featured in “Top Games of All Time” by IGN and EGM. Not to mention that it’s also on countless other lists celebrating video games. So what makes Skies of Arcadia so special? Continue reading If You Play Just One JRPG, Play Skies of Arcadia
Devil May Cry — what started out as a new Resident Evil game, suddenly took a more action-oriented route and became a new franchise. From the moment of its inception, Devil May Cry was about deep characters and stylish action, but the former didn’t necessarily fall into place until Devil May Cry 3. Continue reading Devil May Cry 3 – Give Me More Power… and Chocolate!