Ion Fury has everything you need in a first-person shooter inspired by the genre heavyweights. First and foremost, a badass one-liner spouting heroine and an arsenal of explosive firearms to wreak havoc with. Its story doesn’t necessarily inspire, but you didn’t play Doom and Duke Nukem for the story either, did you? It’s all about action and rarely does anything to divert you from the mindless joy of shooting, blowing up and ripping apart hordes of enemies. Continue reading Ion Fury: a Love Letter to Doom and Duke Nukem
A boss battle theme needs to convey struggle and despair, solitude and the futility of your actions. It needs to serve as a climax to the relationship between those fighting, while you ardently slash away at the boss’ health bar. One boss battle theme that constantly comes up in conversations is the One-Winged Angel. Sephiroth’s battle theme from Final Fantasy VII is a perfect example of everything I mentioned above. It conveys struggle and futility; it tells a story. Continue reading Best Video Game Boss Battle Themes
Skies of Arcadia released as Eternal Arcadia in Japan on October 5th 2000. It launched on the timeless Dreamcast 20 years ago and was later ported to GameCube as Skies of Arcadia Legends with included additional content. Even upon release, critics praised the game and it has since been featured in “Top Games of All Time” by IGN and EGM. Not to mention that it’s also on countless other lists celebrating video games. So what makes Skies of Arcadia so special? Continue reading If You Play Just One JRPG, Play Skies of Arcadia
I’ve lost count on how many times I’ve replayed Resident Evil 3: Nemesis. Every time I finished the game, I felt an urge to play it again, try out different scenarios and unlock different endings and costumes. With impeccable pacing, environments and puzzles, it struck a fine balance between action and horror and frequent encounters with Nemesis were goosebump-inducing. Continue reading Resident Evil 3 Remake Review: Survival Horror at 200MPH
Devil May Cry — what started out as a new Resident Evil game, suddenly took a more action-oriented route and became a new franchise. From the moment of its inception, Devil May Cry was about deep characters and stylish action, but the former didn’t necessarily fall into place until Devil May Cry 3. Continue reading Devil May Cry 3 – Give Me More Power… and Chocolate!
For whatever reason — despite selling relatively well and receiving flattering review scores — Code Veronica isn’t remembered as fondly as some of the other games in the series. Be it due to its initial exclusivity to the Dreamcast, the wacky characters or the equally wacky acting — the unwelcomingly high difficulty, even — it’s often (undeservedly) viewed as the odd entry in the zombie franchise. Continue reading Resident Evil Code: Veronica – the Sleeping Giant of Survival Horror
Shenmue has been out for two decades and I still haven’t played a game which balances an engaging narrative with an authentic open-world setting so well. It’s like being both, a spectator and the main character, in a martial arts movie. And the game employs its premise, characters and setting to reel you in from the first minutes. Right from the first moment of setting foot outside of the cozy Hazuki residence. Continue reading Shenmue is Awesome: 20 Years of Yu Suzuki’s Dreamcast Masterpiece
If you’ve been playing video games for a few years or less then you likely still look forward to every new release. Every game, every character and story might still seem fresh and exciting. But, if like me, you’ve been visiting wondrous fictional worlds for over a decade, then you may have become rather difficult to impress. Continue reading How to Identify and Overcome a Video Game Burnout
When Capcom announced a long overdue remake to Resident Evil 2, I genuinely couldn’t hold my excitement. Much like everyone else.
Back in the distant 1996, when the horror genre was still in its infancy, Resident Evil took the throne by introducing survival horror. It featured a number of playable characters, intricate puzzles, and a unique setting.
Perhaps, you’ve read my in-depth reviews on The Xbox Hub, or cursed in disagreement at my list-based articles on GameSkinny. Perhaps — which is likely the case — you don’t give a flying truck about who I am. Continue reading Welcome to Made in Arcade