A strong story has its twists and turns, its intrigue. But by and large, you understand what’s going on. Contrarily, Silent Hill 2 only alludes to what’s going on, or even who you’re playing as.
When I played Silent Hill 2 for the first time, most of its story and finer nuances went over my head. After playing games like Resident Evil and Dino Crisis, it seemed like just another horror game.
Shenmue 2 simulates the feeling you experience when visiting a foreign country; you feel alone and vulnerable. A random stranger could show you the direction to your desired destination just as likely as they could steal your bag.
There’s no Ine-san to ask guidance or receive your weekly allowance from. There’s no Fuku-san to practice moves with at the dojo. And there’s no timid Nozomi to spend an awkwardly romantic evening at the park with.
Devil May Cry immediately struck my attention with its quirky name and stylish protagonist, Dante. I can play as a silver-haired, near-immortal demon half-bred who taunts enemies ten times bigger than him? Just tell me where to sign already.
Today, six games in, it’s among the most recognizable action series in gaming. Even despite several ups and downs, it remains true to the original game’s tenets: stylish combat and relentless difficulty.
It took me a while to replay the original and come to a sudden conclusion that Devil May Cry feels like playing Dark Souls.
Games like Uncharted and The Last of Us make you feel like you’re playing a movie. They make you relate to the characters, believe in their predicament and act out based on their ideologies. For all you know, they’re real people.
The Last of Us Part 2 continues this tradition. Despite some shortcomings, it raises the bar for cinematography and storytelling in video games. It conveys that any actions you perform, any decisions you make, can lead to dire consequences for you and those around you.
Final Fantasy X has some of the best music, character development and turn-based gameplay in the series. But I love its true-to-life story of love and loss the most. Continue reading Final Fantasy X – a 10 Out of 10 JRPG
Have you played Extermination? Perhaps you’ve heard of it? Probably not. Extermination released two decades ago exclusively on the PlayStation 2 and critics didn’t receive it particularly well. The majority deemed it a fairly average survival horror experience. It didn’t sell well either, and understandably, Sony hasn’t bothered with a re-release. Continue reading Extermination: John Carpenter’s The Thing Meets Survival Horror
Ion Fury has everything you need in a first-person shooter inspired by the genre heavyweights. First and foremost, a badass one-liner spouting heroine and an arsenal of explosive firearms to wreak havoc with. Its story doesn’t necessarily inspire, but you didn’t play Doom and Duke Nukem for the story either, did you? It’s all about action and rarely does anything to divert you from the mindless joy of shooting, blowing up and ripping apart hordes of enemies. Continue reading Ion Fury: a Love Letter to Doom and Duke Nukem
A boss battle theme needs to convey struggle and despair, solitude and the futility of your actions. It needs to serve as a climax to the relationship between those fighting, while you ardently slash away at the boss’ health bar. One boss battle theme that constantly comes up in conversations is the One-Winged Angel. Sephiroth’s battle theme from Final Fantasy VII is a perfect example of everything I mentioned above. It conveys struggle and futility; it tells a story. Continue reading Best Video Game Boss Battle Themes
Skies of Arcadia released as Eternal Arcadia in Japan on October 5th 2000. It launched on the timeless Dreamcast 20 years ago and was later ported to GameCube as Skies of Arcadia Legends with included additional content. Even upon release, critics praised the game and it has since been featured in “Top Games of All Time” by IGN and EGM. Not to mention that it’s also on countless other lists celebrating video games. So what makes Skies of Arcadia so special? Continue reading If You Play Just One JRPG, Play Skies of Arcadia
I’ve lost count on how many times I’ve replayed Resident Evil 3: Nemesis. Every time I finished the game, I felt an urge to play it again, try out different scenarios and unlock different endings and costumes. With impeccable pacing, environments and puzzles, it struck a fine balance between action and horror and frequent encounters with Nemesis were goosebump-inducing. Continue reading Resident Evil 3 Remake Review: Survival Horror at 200MPH