While Resident Evil 7 stays true to its predecessors in terms of gameplay mechanics, it boasts a distinct slasher movie vibe. Think The Texas Chainsaw Massacre and The Devil’s Rejects.
Usually, you’re playing as a specially prepared character, be it Chris, Jill, or Leon. Their professional training gives you the confidence to overcome any ordeal. But Resident Evil 7 puts you in control of a regular person.
Dragon Quest VIII combines classic yet approachable turn-based gameplay with rewarding exploration and character progression systems. But is the Journey of the Cursed King worth experiencing nearly 20 years later?
More importantly, is the 3DS version the best way to go about it? Let’s find out.
Combined with avid third-party support, the PS Vita became home to some amazing exclusives. Granted, it lost some of them over the years. Enhanced versions of Tearaway and Gravity Rush were ported to the PlayStation 4 in 2015. Likewise, Steam welcomed the release of a PC port of Persona 4 Golden in 2020.
Even so, the PS Vita maintains a strong lineup of exclusives and this list emphasizes some of the best.
While a part of me is glad for a Vita version, technical difficulties make it borderline unplayable. But even when it runs perfectly, Sense: A Cyberpunk Ghost Story delivers a deceptive cyberpunk and average horror experience.
It unceremoniously abandons “Cyberpunk” and becomes merely “A Ghost Story”. Worse still, the ghosts you do encounter quickly lose their fright factor, leaving you with a tedious point-and-click adventure game.
Skyrim being on every platform under the sun has turned into a running gag. There’s the original version on PC, PS3 and Xbox 360 and an updated Legendary Edition which includes all previously released DLC.
Then there’s the visually superior Special Edition for PC, PS4, Xbox One and Switch. And now, Bethesda has released an even more special — Anniversary Edition. Meanwhile, Oblivion hasn’t seen a re-release since 2011.
When I first saw it, Airborne Kingdom instantly reminded me of Skies of Arcadia. Similarly, you travel across vast uncharted airspace, make discoveries and recruit people to your cause.
It puts you in charge of a floating sky vessel. Though initially small, seeing it glide across the sky, especially against the backdrop of a rising sun, is a marvellous sight to behold.
Modern open-world games differ from Grand Theft Auto 3. They’re bigger, more refined, with far more options to drive narrative and exploration. But if you look beneath the surface, they’re also significantly similar. Continue reading Grand Theft Auto 3’s Design Inspires Open-world Games Decades Later
Sequels have it tough. They must live up to the reputation of the original while making tangible improvements to justify their own existence. Some do it with great success. Others, like Devil May Cry 2, fail miserably.
It’s widely considered the worst entry in Dante’s demon-hunting escapades. In my opinion, it’s even worse than the God-awful DmC: Devil May Cry which has virtually nothing in common with the series besides the name.
A strong story has its twists and turns, its intrigue. But by and large, you understand what’s going on. Contrarily, Silent Hill 2 only alludes to what’s going on, or even who you’re playing as.
When I played Silent Hill 2 for the first time, most of its story and finer nuances went over my head. After playing games like Resident Evil and Dino Crisis, it seemed like just another horror game.
Shenmue 2 simulates the feeling you experience when visiting a foreign country; you feel alone and vulnerable. A random stranger could show you the direction to your desired destination just as likely as they could steal your bag.
There’s no Ine-san to ask guidance or receive your weekly allowance from. There’s no Fuku-san to practice moves with at the dojo. And there’s no timid Nozomi to spend an awkwardly romantic evening at the park with.