Shenmue 2 simulates the feeling you experience when visiting a foreign country; you feel alone and vulnerable. A random stranger could show you the direction to your desired destination just as likely as they could steal your bag.
There’s no Ine-san to ask guidance or receive your weekly allowance from. There’s no Fuku-san to practice moves with at the dojo. And there’s no timid Nozomi to spend an awkwardly romantic evening at the park with.
Continue reading How Shenmue 2 Traded Intimacy for Scope
Skies of Arcadia released as Eternal Arcadia in Japan on October 5th 2000. It launched on the timeless Dreamcast 20 years ago and was later ported to GameCube as Skies of Arcadia Legends with included additional content. Even upon release, critics praised the game and it has since been featured in “Top Games of All Time” by IGN and EGM. Not to mention that it’s also on countless other lists celebrating video games. So what makes Skies of Arcadia so special? Continue reading If You Play Just One JRPG, Play Skies of Arcadia
For whatever reason — despite selling relatively well and receiving flattering review scores — Code Veronica isn’t remembered as fondly as some of the other games in the series. Be it due to its initial exclusivity to the Dreamcast, the wacky characters or the equally wacky acting — the unwelcomingly high difficulty, even — it’s often (undeservedly) viewed as the odd entry in the zombie franchise. Continue reading Resident Evil Code: Veronica – the Sleeping Giant of Survival Horror
Shenmue has been out for two decades and I still haven’t played a game which balances an engaging narrative with an authentic open-world setting so well. It’s like being both, a spectator and the main character, in a martial arts movie. And the game employs its premise, characters and setting to reel you in from the first minutes. Right from the first moment of setting foot outside of the cozy Hazuki residence. Continue reading Shenmue is Awesome: 20 Years of Yu Suzuki’s Dreamcast Masterpiece